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Night Lights — In Search of Lost Stars

Published on August 3, 2026

Night Lights — a cute and cozy 2D platformer about a small robot, night, light, shadows, and a starry sky.

The story is about as simple as it gets — in the middle of the night a meteor star falls from the sky, the event wakes our hero, and you’d think, so what, go back to sleep, but it turns out that because of this incident all the stars have vanished from the sky… That’s what we’re here to fix.

Release date
June 7, 2019
Publisher
Meridian4
Supported OS
Windows
Story
7/10
Graphics
7.5/10
Gameplay
7/10
Sound
7/10
Atmosphere
8/10
Replayability
6/10

Gameplay

A fairly easy 2–3 hour 2D platformer with a really interesting mechanic built around how light interacts with the world. Everything happens at night, and each location has a spotlight, a portable flashlight, or a TV — the light from these is what drives all the puzzle magic. Light can hide certain objects, cut through impassable obstacles, or activate mechanisms. Sometimes it helps, sometimes it gets in your way. Spotlights can be switched on and aimed; TVs and flashlights can be dragged around and even launched. Plenty of variety and fun guaranteed.

Light sources in Night Lights

Graphics

Graphics example in Night Lights

Simple and clean, vector-based, yet thoroughly pleasant and stylish. The blue-and-orange colour palette combined with geometric, straight-lined art looks like a well-designed poster. In motion it never tires the eye — the contrast is sharp and the gameplay space is clearly separated from the decorative background. Interactive elements are distinct and easy to spot, so you won’t run past a button or lever you need.

Sound & Music

Minimalist. The robot itself makes about 5 sounds while moving — quirky little noises that never get annoying. If you turn the music off, the background is a very pleasant night-forest ambience — wind, rustling leaves, and owl calls.

The soundtrack consists of a handful of tracks, electronic and equally minimalist. Calm and unobtrusive, it plays with pauses, fading gently into silence and easing back just as smoothly. It barely outstayed its welcome over the whole playthrough. Though if the game ran longer than 3 hours, I’d probably switch to just the leaves and owls.

Music in Night Lights

Atmosphere

This is my favourite part, and it’s why the game gets top marks from me!

The atmosphere is lovely — warm and cosy. Despite the predominantly cold blue palette, the game feels as comfortable as a warm summer night by a campfire with your closest friends, and the protagonist’s journey reads like a gentle bedtime story.

No danger, no rush, a very unhurried pace — exactly what you need to unwind.

Replayability

Despite how simple the game is, there’s a bit of replayability to it, driven mainly by achievements. There are only 15, most of which you’ll unlock naturally on your first run, but a couple may tempt completionists into going around again.

One of them — “THUNDERSTRUCK”. The task is to collect 200 lightning bolts by raising your battery capacity to 300. There are far more bolts scattered across the game than that, so this one isn’t really about perfectionism.

The second is a secret one — .

I’d recommend not chasing achievements on your first playthrough — just enjoy the game at your own pace.

Tips

I should mention upfront that I ran into a few bugs, but none of them are critical and they don’t really get in the way of the experience.

The first thing I’d like to point out — the non-linear structure of the journey. There is a starting location and an ending location with a direct path between them, but there are plenty of side locations you can visit in different orders. This can throw you off a bit, which is exactly what happened to me right at the start — enough that I decided to restart the game. It’s nothing serious: you might end up going in circles somewhere, or revisit a location before you’re ready and find it too easy.

The main waypoints are the skills the robot acquires, and each portal is labelled with which skill it corresponds to. If you visit them in the same order you unlock the skills, you’re unlikely to get lost.

Second: some levels can be broken, so if something goes wrong and you can’t see a solution — it makes sense to restart the level from the beginning. You may have done something out of order, or dropped the TV in the wrong spot. 🙂

And third — collectibles. There are three kinds: lightning bolts, pebbles, and little stars.

Lightning bolts increase your battery capacity; you don’t need to grab them all at once. If you can’t reach a bolt right away, it doesn’t mean you’re doing something wrong — you’ll most likely come back for it once you have a new skill.

Pebbles open portals and trigger some important mechanisms, so unlike bolts it’s worth picking them up as soon as you see them. Running short on pebbles at a critical moment may send you all the way back hunting for the one you missed.

Stars — the rarest collectible, only three in the whole game, needed at the very end, and practically impossible to miss, so don’t worry about them.

Map in Night Lights Collectibles in Night Lights

That’s all from me.

Thanks for reading — go play Night Lights, it’s a good game!

You can watch my playthrough here.